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[xpn 2.2925]Imperial Game Engine 2 v67.p2.c1

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[xpn 2.2922]Imperial Game Engine 2 v66.p2.c3

[Pre-Alpha] ImperialGameSystems, generate controller;

[New] RainbowOfficeCycle, MotionBlur.ippn;

[New] ManuallObject, lighting;

[New] ManuallObject, graphics layer;

[Pre-Alpha] i_light, single colour;

[BugFix-Or] i_light, intensity inactive;

[BugFix] i_light, i_camera, debug sumbol collour pollution on icg;

[xpn 2.2923]

[New] LawMaker, OnInput*.ifns, alternative OIS engine;

[BugFix] i_scene, setEnableVisiblity, only for active i_actor fail;

[BugFix] LawMaker, AniTEPlayer.ifn/ Pause/Stop/ Pioneer/ Forward crash;

[xpn 2.2924]

[BugFix] AniTE, fiasco;

[BugFix] LawMaker, fiasco;

[BugFix] LawMaker, OnTrigger.ifn, i_node and i_helper support missing;

[New] LawMaker, AniTEPlayer.ifn, direct chain stability mode;

[New] LawMaker, OnUnloaded/OnLoaded.ifn, direct stable modes;

[xpn 2.2922]Imperial Game Engine 2 v66.p2.c2

[BugFix] ActionManager, ManuallObject missing Rotation Moving;

[xpn 2.2921]Imperial Game Engine 2 v66.p2.c1

[BugFix] i_particle, inactive super and mega;

[BugFix] LawMaker, VariableX_to_VariableX.ifns missing;

[xpn 2.2920]Imperial Game Engine 2 v65.p2.c5

[New] LawMaker, List.ifns;

[New] LawMaker, ManuallObject UniversallImperialDC.ifn;

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Imperial Game Engine 2 v67 Mobile GDK.zip 107 MB

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