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Collectionall IGE2 Mobile Edition;

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Imperial Game Engine 2 v60 Mobile GDK.exe 59 MB

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[xpn 2.2874]Imperial Game Engine 2 v60.p2.c2

[

[xpn 2.2873]Imperial Game Engine 2 v59.p2.c26

[

[xpn 2.2873]Imperial Game Engine 2 v59.p2.c25

[BugFix] i_3D_model, i_texture formats confussion;

[xpn 2.2872]Imperial Game Engine 2 v59.p2.c24

[BugFix] i_materiall, v3 crash;

[BugFix] LiveSilver, imtds operations inactive;

[xpn 2.2871]Imperial Game Engine 2 v59.p2.c23

[New] LiveSilver, imtds;

[xpn 2.2870]Imperial Game Engine 2 v59.p2.c22

[New] LiveSilver, SetPhotonBarrier.imtd;

[New] LiveSilver, SetDepth.imtd;

[xpn 2.2869]Imperial Game Engine 2 v59.p2.c21

[New] i_material, i_3D_model, grid type, ambient_tiling preferences;

[New] i_material, i_3D_model, grid type, emmision_tiling preferences;

[New] i_material, i_3D_model, grid type, normall_1_tiling preferences;

[New] i_material, i_3D_model, multi-shinesness type preferences;

[New] LiveSilver, i_technology and i_dustiness perfocards;

[New] i_configuration, protected_texture_engine preference;

[xpn 2.2867]Imperial Game Engine 2 v59.p2.c20

[BugFix] PhysicManager, crash;

[xpn 2.2867]Imperial Game Engine 2 v59.p2.c19

[BugFix] i_gladiator, crash;

[xpn 2.2866]Imperial Game Engine 2 v59.p2.c18

[BugFix] i_physics, crash;

[xpn 2.2865]Imperial Game Engine 2 v59.p2.c17

[BugFix] i_light, crash;

[xpn 2.2864]Imperial Game Engine 2 v59.p2.c16

[BugFix] SkriLink, inactive Finder history;

[BugFix] SkriLink, incorrect Finder i_assets counting;

[xpn 2.2863]Imperial Game Engine 2 v59.p2.c15

[New] LawMaker, Interpolate.imn;

[BugFix] i_geometry, elexire3 parameters taftology;

[New] i_geometry, smootch preferences;

[New] i_physics i_3D_model, ghost types;

[xpn 2.2862]Imperial Game Engine 2 v59.p2.c14

[New] i_3D_model, Collision meshes and convex-hulls types;

[xpn 2.2861]Imperial Game Engine 2 v59.p2.c13

[BugFix] inactive progressive materials;

[New] i_light, additionall index colour preferences;

[New] i_material, ColourMateriall.imn;

[New] i_material, Materiall.imn;

[xpn 2.2860]Imperial Game Engine 2 v59.p2.c12

[New] i_physics i_3D_model, CollisionBox types;

[New] i_physics i_3D_model, CollisionSphere types;

[New] i_physics i_3D_model, CollisionStaticPlane types;

[New] i_physics i_3D_model, CollisionCone types;

[New] i_physics i_3D_model, CollisionCylinder types;

[New] i_physics i_3D_model, CollisionCapsule types;

[xpn 2.2859]Imperial Game Engine 2 v59.p2.c11

[New] i_physics, soft_body rope type;

[New] i_physics, soft_body anchor type;

[New] i_3D_model i_physics, soft_body types [alpha];

[xpn 2.2858]Imperial Game Engine 2 v59.p2.c10

[New] i_3D_model, elexire3 preference;

[xpn 2.2857]Imperial Game Engine 2 v59.p2.c9

[New] PhysicsManager, SoftBody support[alpha];

[New] LawMaker, i_physics SetUniversalChanges.ifn;

[New] i_3D_model, Universall.imd (pre-alpha);

[xpn 2.2856]Imperial Game Engine 2 v59.p2.c8

[New] LawMaker, SokoBane_i_gladiator.ifn;

[BugFix] PhysicsManager, incorrect inverted eulers orientations;

[New] CoffeeBreakStudios, PlaneOptimall_InvertedTriangles;

[New] CoffeeBreakStudios, PlaneOptimall_Minus;

[xpn 2.2855]Imperial Game Engine 2 v59.p2.c7

[BugFix] AniTE, ActorMover.iat/ Get i_actor flag crash;

[xpn 2.2854]Imperial Game Engine 2 v59.p2.c6

[BugFix] LawMaker, Loader.ifn/ UnSpawn i_3D_model crash;

[xpn 2.2853]Imperial Game Engine 2 v59.p2.c5

[New] RenderManager, Complex and progressive Blending functions;

[

[xpn 2.2852]Imperial Game Engine 2 v59.p2.c4

[New] i_pano, texture_swizzle;

[New] i_pano, texture_immutable;

[xpn 2.2851]Imperial Game Engine 2 v59.p2.c3

[New] i_light, spot delta;

[New] LawMaker, Set_i_arena_Gravity.ifn;

[xpn 2.2849]Imperial Game Engine 2 v59.p2.c2

[New] PBR06 Shader template;

[New] BRDF LUT Shader Template;

[Bug] Shaders Templates inactive;

[xpn 2.2850]

[New] LawMaker, i_line_versus_entire_world__i_geometry_intersection.ifn;

[New] Shadows_v3;

[New] i_physics, all joints types support;

[New] i_physics, compound joint fixator;

[xpn 2.2851]

[

[xpn 2.2848]Imperial Game Engine 2 v59.p2.c1

[New] RainbowOfficeCycle, isOcluded.ippn;

[New] LawMaker, i_3D_model_i_geometry_Morphing.ifn;

[New]RainbowOfficeCycle, LensFlere.ippn;

[xpn 2.2848]Imperial Game Engine 2 v58.p7.c11

[

[xpn 2.2847]Imperial Game Engine 2 v58.p7.c10

[New] i_3D_model, HeightFieldTerrain2 physics type shape;

[New] i_subatance, i_actor;

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