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[xpn 2.2895]Imperial Game Engine 2 v63.p3/4

[New] LawMaker, TeleportationUpdate.ifn;

[New] i_geometry, rernder mode;

[New] i_material, SphereMapping/PixelZoom/PixelTranslation.imn/imtd;

[xpn 2.2896]

[BugFix] i_zone, debug incorect blending;

[New] LawMaker, Play3D_i_sound/Get_i_sound_UID_by_Title.ifn/s;

[New] LawMaker, SetPosition/Orientation_i_light.ifn/s;

[New] LawMaker, DoubleSwitch2/Switch2.ifn/s;

[New] GameEngine, GlobalDebugMode;

[BugFix] LawMaker, Move/Rotate ICG.ifn/s simple mode missing;

[xpn 2.2897]

[BugFix] i_physics/i_3D_model, PhysicsManager worldchanges crash check;

[BugFix] PhysicsManager, setWorldChanges apostatic self-rerighting function from originall;

[BugFix] i_physics, inactive debug relative directions;

[BugFix] UnionManager, bad i_actor title references;

[BugFix] PhysicsManager, eulers inaccuracy;

[New] LawMaker, Set i_cemera Diraction/Positionating.ifn/s niveliring preferences;

[New] i_physics, elerons/naning preferences;

[New] LawMaker, i_camera Diraction/Positioning.ifn/s negativations preferences;

[New] LawMaker, i_physics Freeze.ifn;

[xpn 2.2898]

[BugFix] LawMaker, SetAny_i_actor_Position/Direction.ifn/s, i_zone, inactive changes;

[New] LawMaker, SetSubChanges.ifn/s;

[New] LawMaker, Set_i_actor_Azimuting.ifn/s;

[BugFix] i_camera, debug inaccuracy;

[New] SkriLink, i_scene_i_resource Clear All injects;

[BugFix] i_3D_model, is_GUI mode fail save;

[BugFix] i_scene, debug bugfix;

[BugFix] Ank gizmo inaccurate;

[xpn 2.2899]

[New] Ank gizmo vectors letters;

[BugFix] i_pawn, inactive commentary preferences;

[BugFix] i_3D_model, RAM memory stackoverflow;

[BugFix] Vertex.imd, render fail;

[xpn 2.2900]

[BugFix] AniTE, time_scale bad inctement;

[BugFix] Axon, Freme statistics and Ank compass bad depth z-order;

[BufFix] Z-Faill;

[New] Axon, SetArena Position/Direction/Scale;

[BugFix] i_pawn, inactive debug;

[xpn 2.2901]

[New] Axon, Expand/Collapse World Tree;

[New] ISoundManager, Direction/Velocity preferences;

[New] i_world, Debug Font Variant preference;

[New] i_3D_model, relativizm2 preference;

[BugFix] Anon, i_physics remove, cant remove i_gladiator;

[xpn 2.2902]

[New] Orthographic, i_ferrulla;

[New] Axon, 24 Sub-Thrones map holder;

[New] Axon, Clear all i_scenes;

[New] Axon, textured debug preference;

[BugFix] Axon, Clear Scene selection reset fail;

[BugFix] MapManager, Spawn all i_actors missing;

[BugFix] i_scene, i_sound reactivation on parent direction changing;

[New] Axon, i_cameras`s FOV preferences;

[xpn 2.2903]

[ ] reservuar?

[Bug] i_3D_model, Relativizm 1 relative = false, incorrect gizmo step;

[New] i_scene, relativizm 2 preference;

[Bug] Axon, Run simulation, Unopened LawMaker scripts crash;

[New] LawMaker, On[Double/Triple/DoublePair]Input.ifn;

[BugFix] Axon, Arena Gird, depth incorrect;

[New] Axon, selective i_inject removing;

[New] GameNexter, debug mode;

[xpn 2.2904]

[BugFix] i_physics, NULL reference;

[BugFix] i_physics, i_3D_model, mass inactive;

[xpn 2.2894]Imperial Game Engine 2 v63.p2

[BugFix] Function.ifn variable 4 bad rectangle;

[New] LawMaker, IsIn_i_3D_model_polygone.ifn;

[New] LawMaker, Alligator.ifn;

[New] i_geometry, Constallition influence;

[New] LawMaker, Play3DSound/Pause/Stop.ifn;

[Pre-Alpha] RenderManager, Histogramm, Convolution, and other;

[New] LiveSilver, SetTextureParameter.imn/imtd;

[New] LiveSilver, Reflections.imn/imtd;

[New] LiveSilver, Buffer/s.imn/imtd;

[BugFix] i_light, ThrowShadows inactive write serialization;

[BugFix] i_geometry, inactive shadows V2/v3;

[BugFix] Shadows V2, missing zeta-teticulim glasses;

[BugFix] Overlay2D.imd, inactive materiall, i_pano, i_camera;

[New] i_world, ShadowsV2, stencil preferences;

[New] RenderManager, shadow penumbra preferences;

[xpn 2.2894]Imperial Game Engine 2 v62.p2

[New] RenderManager, SampleShading;

[New] FloatLimiter2.ifn;

[BugFix] get/setISceneOrientation.ifn inactive (position taftology);

[New] i_scenes_Synchronization.ifn;

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Imperial Game Engine 2 v63 p4 Patch.exe 60 MB

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